Any above will fall down and can form more groups for a chain reaction.Įach time groups of puyo pop, the player will score points and send "trash" (aka "garbage" and "nuisance") to their opponent. After placing each set of puyo, any groups of four or more of the same colored adjacent puyo will pop. The basic game mechanics are mainly similar to those of Puyo Puyo: the player has a 6x12 board, and must decide where to place incoming groups of variously-colored blobs, or puyo. The Dreamcast version is the only console version to use sprites in place of 3D models. The Dreamcast version, released exclusively in Japan, was the last Dreamcast game developed by Sonic Team, as well as the last first-party title released on the platform.
Europe received all three versions plus the PlayStation 2, Xbox, Game Boy Advance, and PlayStation Portable versions. Only the arcade, GameCube, and Nintendo DS versions were released in North America. The game was scarcely released internationally, and certain versions were released by other publishers in those areas. Sega, which acquired the series' rights from Compile in 1998, published all the Japanese releases of the game, and also published the arcade and GameCube versions internationally. This was the start of the "reboot" series of the Puyo Puyo franchise, with a new plot discussing how Accord lost the flying cane. It is the fifth main installment in the Puyo Puyo puzzle game series and the second Puyo Puyo game to be programmed by Sonic Team after Puyo Pop (which was released just after the series' original developer, Compile, went bankrupt). Puyo Pop Fever ( ぷよぷよフィーバー, Puyopuyo Fībā) is a puzzle video game developed by Sonic Team and published by Sega.